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Bugbears have +2 to Strength and +1 to Dexterity, as well as an automatic proficiency in Stealth, while Tortles get +2 Strength and +1 Wisdom. Halflings also gain a +2 to their Dexterity and have the Lucky trait and Halfling Nimbleness, which makes them incredibly stealthy and agile. Their Keen Senses gives the Ranger a heads up when regarding their surroundings. Elves are also a great races for Rangers because they get an automatic +2 to Dexterity and have Darkvision, which is excellent for navigation. Aarakocra can fly alongside their powerful avian companion, and Kenku can mimic the sounds of their surroundings. Also take into consideration how the player's race will work into their backstory and how they became a master of beasts on their path.Īarakocra and Kenku are both keen choices, as they gain +2 to Dexterity and +1 to Wisdom. If you just want a companion, it would be easy for the DM to work it in the game.When it comes to choosing a race for a Beast Master, it's important to take a look at the stat boosts they receive and how other racial abilities can benefit a Beast Master.
If a rogue can get a blink dog, what can a wizard get out of the spell. I don't necessarily think it would be overpowered, especially at mid-to-high levels, but it opens up a can of worms. I think a blink dog falls far outside the scope of the plain find familiar spell, as per the PHB. Do you want a find familiar familiar, or a companion creature functioning as a familiar (similar to options available in the MM)? I'd suggest talking to the DM to decide which version of blink dog familiar could be available in the game. It was not called by the spell, so it can't be brought back by casting find familiar again. Likewise, as you say, if a MM pseudodragon decides to become your familiar, you only get the benefits listed in the creature's stat block sidebars. Even their types can be different (celestial imps, fey quasit, fiend pseudodragon, etc.), and you don't get the goodies (magic resistance, etc.). That is, the use the same stat block as the critters they're posing as, but are actually just spirits taking the form of imps, quasits, pseudodragons or sprites. Familiars obtained through the find familiar spell (or, rather, the Pact of the Chain warlock familiar improvement) are not same as the critters from the MM with the familiar sidebar. We've designed it so that it's useful to both plain old wizards and pact of the chain warlocks. We're using this in a campaign I'm currently playing in as a 11th level storm sorcerer, with a storm elemental familiar. Your DM might allow other forms the familiar might take beside the ones listed in the find familiar spell. You add badger, scorpion and spider to the list of familiars you can summon. This works even if the familiar is not dead or hidden in the pocket dimension.